CAVE Navigation System Using Game Controllers

Nick Gentile (ngentile)
Mieko Furuhashi (mfuruhas)


Introduction

The navigation systems in 3D environment is not yet developed to sophiscated level, and the user experience of the navigation system is awkward. In this project, we will adopt various game controllers into the CAVE.
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System Requirnments

Hardware Requirnments

Display System: CAVE
Input Devices

Software Requirnments


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Usability Study

Our hypothesis is that if a user has a video game playing experience then a user will have less difficulties using new navigational system which utilizes game controllers as oppose to those who do not have such experienes. We will prove this hypothesis by a survey and an experiment of two groups, one who has an experience in video game and the other group who does not have such an experience. A survey consists questions regarding a user's amount of experience in video games, and computer usage and in an experiment we will implement a treasure hunting maze and measure how long a user takes to acomplish the task.
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Time Line

WeekDateTask
1March 8Study actualy game and find out the standards of button assignments.Create the standard for CAVE.
3March 15Spring break. (Catch up week)
4March 22Programming (create API)
5March 29Programming (create API)
6April 5Programming (create usability test) start recruiting usability study subject.
7April 12Usability Study.
8April 19Usability Study. Modify program according to the usability study. Write a report.

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Project Results


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References


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Mieko Furuhashi
Nick Gentile

Created: March 8, 2004